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11 Commits
6 changed files with 108 additions and 81 deletions
+10
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@@ -0,0 +1,10 @@
root = true
[*]
end_of_line = lf
charset = utf-8
insert_final_newline = true
[{*.{c,h},Kbuild,Makefile}]
indent_style = tab
indent_size = 8
+5 -5
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@@ -22,13 +22,13 @@ After loading the module, player X can write grid coordinates
(ranging from 1 to 3, format `XY`) to `/dev/tictactoe` to make their first move:
```console
# echo 12 > /dev/tictactoe
# echo 22 > /dev/tictactoe
```
After player X has made his move, player O can do the same:
After player X has made their move, player O can do the same:
```console
# echo 22 > /dev/tictactoe
# echo 13 > /dev/tictactoe
```
To inspect the current state of the game, simply read from `/dev/tictactoe`:
@@ -39,9 +39,9 @@ To inspect the current state of the game, simply read from `/dev/tictactoe`:
```
#####
# X #
# O #
# #
# X #
#O #
#####
It's X's turn!
+81 -61
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@@ -4,84 +4,91 @@
#include <linux/kernel.h>
#include <linux/printk.h>
int tictactoe_game_init(ttt_game_t *game)
/*
* Initializes a new game instance.
*/
void tictactoe_game_init(ttt_game_t *game)
{
game->next_turn = 'X';
game->winner = 0;
for (int x = 0; x < 3; x++) {
for (int y = 0; y < 3; y++) {
for (size_t x = 0; x < 3; x++) {
for (size_t y = 0; y < 3; y++) {
game->board[x][y] = ' ';
}
}
return 0;
}
// returns 0 if there is no winner yet, -1 if it's a tie, and the respective player if they win
char tictactoe_game_check_winner(ttt_game_t *game)
/*
* Steps over the board, starting at position (start_x, start_y) and ending
* at the board's boundaries, checking if all cells are occupied by the same
* player.
*
* start_x and start_y must be within the board's boundaries.
*
* Returns the respective player, or '\x00' if no single player occupies all
* cells within the specified streak.
*/
static char tictactoe_game_check_streak(ttt_game_t *game, size_t start_x,
size_t start_y, ssize_t step_x,
ssize_t step_y)
{
char winner;
size_t x;
size_t y;
winner = game->board[start_x][start_y];
x = start_x + step_x;
y = start_y + step_y;
if (winner == ' ')
return 0;
while (x >= 0 && x < 3 && y >= 0 && y < 3) {
if (game->board[x][y] != winner)
return 0;
x += step_x;
y += step_y;
}
return winner;
}
/*
* Checks for a winner with the current board configuration.
*
* Returns
* '\x00' if the game has not ended,
* '\xFF' if the game is tied, or
* the winner of the game.
*/
static char tictactoe_game_check_winner(ttt_game_t *game)
{
char winner;
// check columns
for (int x = 0; x < 3; x++) {
winner = game->board[x][0];
if (winner != ' ') {
for (int y = 1; y < 3; y++) {
if (game->board[x][y] != winner) {
winner = 0;
break;
}
}
if (winner != 0)
return winner;
}
for (size_t x = 0; x < 3; x++) {
if ((winner = tictactoe_game_check_streak(game, x, 0, 0, 1)))
return winner;
}
// check rows
for (int y = 0; y < 3; y++) {
winner = game->board[0][y];
if (winner != ' ') {
for (int x = 1; x < 3; x++) {
if (game->board[x][y] != winner) {
winner = 0;
break;
}
}
if (winner != 0)
return winner;
}
for (size_t y = 0; y < 3; y++) {
if ((winner = tictactoe_game_check_streak(game, 0, y, 1, 0)))
return winner;
}
// check diagonal top-left <-> bottom-right
winner = game->board[0][0];
if (winner != ' ') {
for (int i = 0; i < 3; i++) {
if (game->board[i][i] != winner) {
winner = 0;
break;
}
}
if (winner != 0)
return winner;
}
if ((winner = tictactoe_game_check_streak(game, 0, 0, 1, 1)))
return winner;
// check diagonal bottom-left <-> top-right
winner = game->board[2][0];
if (winner != ' ') {
for (int i = 0; i < 3; i++) {
if (game->board[2 - i][i] != winner) {
winner = 0;
break;
}
}
if (winner != 0)
return winner;
}
if ((winner = tictactoe_game_check_streak(game, 0, 2, 1, -1)))
return winner;
// check for tie
winner = -1;
for (int x = 0; x < 3; x++) {
for (int y = 0; y < 3; y++) {
winner = '\xFF';
for (size_t x = 0; x < 3; x++) {
for (size_t y = 0; y < 3; y++) {
if (game->board[x][y] == ' ') {
winner = 0;
break;
@@ -92,14 +99,24 @@ char tictactoe_game_check_winner(ttt_game_t *game)
return winner;
}
/*
* Occupies the given board position for the player whose turn it is.
*
* This function does *not* check whether there is a winner first.
* x and y must lie within the board's boundaries.
*
* Returns
* -1 if the given position is already occupied, or
* 0 on success.
*/
int tictactoe_game_make_turn(ttt_game_t *game, size_t x, size_t y)
{
if (game->board[x][y] != ' ') {
if (game->board[y][x] != ' ') {
pr_notice("position already occupied\n");
return -1;
}
game->board[x][y] = game->next_turn;
game->board[y][x] = game->next_turn;
game->winner = tictactoe_game_check_winner(game);
if (game->next_turn == 'X')
@@ -110,9 +127,12 @@ int tictactoe_game_make_turn(ttt_game_t *game, size_t x, size_t y)
return 0;
}
/*
* Prints a human-readable visualization of the game state to buf.
*/
int tictactoe_game_snprint(ttt_game_t *game, char *buf, size_t count)
{
int pos;
size_t pos;
int ret;
pos = 0;
@@ -124,10 +144,10 @@ int tictactoe_game_snprint(ttt_game_t *game, char *buf, size_t count)
goto fail;
pos += ret;
if (game->winner == 0) {
if (!game->winner) {
ret = snprintf(buf + pos, count - pos, "It's %c's turn!\n",
game->next_turn);
} else if (game->winner == -1) {
} else if (game->winner == '\xFF') {
ret = snprintf(buf + pos, count - pos, "It's a tie!\n");
} else {
ret = snprintf(buf + pos, count - pos, "Player %c won!\n",
+2 -3
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@@ -3,14 +3,13 @@
#include <linux/types.h>
typedef struct tictactoe_game {
typedef struct {
char next_turn;
char winner;
char board[3][3];
} ttt_game_t;
int tictactoe_game_init(ttt_game_t *game);
char tictactoe_game_check_winner(ttt_game_t *game);
void tictactoe_game_init(ttt_game_t *game);
int tictactoe_game_make_turn(ttt_game_t *game, size_t x, size_t y);
int tictactoe_game_snprint(ttt_game_t *game, char *buf, size_t len);
+1 -1
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@@ -10,7 +10,7 @@
#define tictactoe_error(format, ...) \
pr_err("%s: " format, __func__, ##__VA_ARGS__)
typedef struct annotated_string {
typedef struct {
struct mutex lock;
size_t len;
char *buf;
+9 -11
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@@ -94,7 +94,7 @@ static ssize_t tictactoe_write(struct file *file, const char __user *buf,
{
char *command_buf;
size_t count_without_lf;
size_t human_x, human_y;
size_t x, y;
if (count == 0)
return 0;
@@ -128,6 +128,8 @@ static ssize_t tictactoe_write(struct file *file, const char __user *buf,
tictactoe_game_init(tictactoe_current_game);
mutex_unlock(&tictactoe_mutex_current_game);
kfree(command_buf);
*ppos += count;
return count;
}
@@ -145,8 +147,8 @@ static ssize_t tictactoe_write(struct file *file, const char __user *buf,
}
}
human_x = (size_t)(command_buf[0] - '0');
human_y = (size_t)(command_buf[1] - '0');
x = (size_t)(command_buf[0] - '1');
y = (size_t)(command_buf[1] - '1');
kfree(command_buf);
@@ -163,13 +165,14 @@ static ssize_t tictactoe_write(struct file *file, const char __user *buf,
#endif
}
if (tictactoe_game_make_turn(tictactoe_current_game, human_x - 1,
human_y - 1)) {
if (tictactoe_game_make_turn(tictactoe_current_game, x, y)) {
mutex_unlock(&tictactoe_mutex_current_game);
return -EINVAL;
}
mutex_unlock(&tictactoe_mutex_current_game);
*ppos += count;
return count;
}
@@ -226,12 +229,7 @@ static int __init tictactoe_init(void)
tictactoe_error("failed to allocate game memory\n");
return -EFAULT;
}
ret = tictactoe_game_init(tictactoe_current_game);
if (ret) {
mutex_unlock(&tictactoe_mutex_current_game);
tictactoe_error("failed to initialize game\n");
return -EFAULT;
}
tictactoe_game_init(tictactoe_current_game);
mutex_unlock(&tictactoe_mutex_current_game);
ret = misc_register(&tictactoe_dev);