mirror of
https://github.com/nelsbrock/dev-tictactoe.git
synced 2026-08-14 20:56:49 +02:00
166 lines
3.5 KiB
C
166 lines
3.5 KiB
C
#include "tictactoe_game.h"
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#include "tictactoe_internal.h"
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#include <linux/types.h>
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#include <linux/kernel.h>
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#include <linux/printk.h>
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/*
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* Initializes a new game instance.
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*/
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void tictactoe_game_init(ttt_game_t *game)
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{
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game->next_turn = 'X';
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game->winner = 0;
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for (size_t x = 0; x < 3; x++) {
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for (size_t y = 0; y < 3; y++) {
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game->board[x][y] = ' ';
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}
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}
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}
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/*
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* Steps over the board, starting at position (start_x, start_y) and ending
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* at the board's boundaries, checking if all cells are occupied by the same
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* player.
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*
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* start_x and start_y must be within the board's boundaries.
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*
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* Returns the respective player, or '\x00' if no single player occupies all
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* cells within the specified streak.
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*/
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static char tictactoe_game_check_streak(ttt_game_t *game, size_t start_x,
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size_t start_y, ssize_t step_x,
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ssize_t step_y)
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{
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char winner;
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size_t x;
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size_t y;
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winner = game->board[start_x][start_y];
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x = start_x + step_x;
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y = start_y + step_y;
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if (winner == ' ')
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return 0;
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while (x >= 0 && x < 3 && y >= 0 && y < 3) {
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if (game->board[x][y] != winner)
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return 0;
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x += step_x;
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y += step_y;
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}
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return winner;
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}
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/*
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* Checks for a winner with the current board configuration.
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*
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* Returns
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* '\x00' if the game has not ended,
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* '\xFF' if the game is tied, or
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* the winner of the game.
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*/
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static char tictactoe_game_check_winner(ttt_game_t *game)
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{
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char winner;
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// check columns
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for (size_t x = 0; x < 3; x++) {
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if ((winner = tictactoe_game_check_streak(game, x, 0, 0, 1)))
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return winner;
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}
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// check rows
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for (size_t y = 0; y < 3; y++) {
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if ((winner = tictactoe_game_check_streak(game, 0, y, 1, 0)))
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return winner;
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}
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// check diagonal top-left <-> bottom-right
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if ((winner = tictactoe_game_check_streak(game, 0, 0, 1, 1)))
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return winner;
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// check diagonal bottom-left <-> top-right
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if ((winner = tictactoe_game_check_streak(game, 0, 2, 1, -1)))
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return winner;
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// check for tie
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winner = '\xFF';
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for (size_t x = 0; x < 3; x++) {
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for (size_t y = 0; y < 3; y++) {
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if (game->board[x][y] == ' ') {
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winner = 0;
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break;
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}
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}
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}
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return winner;
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}
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/*
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* Occupies the given board position for the player whose turn it is.
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*
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* This function does *not* check whether there is a winner first.
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* x and y must lie within the board's boundaries.
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*
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* Returns
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* -1 if the given position is already occupied, or
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* 0 on success.
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*/
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int tictactoe_game_make_turn(ttt_game_t *game, size_t x, size_t y)
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{
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if (game->board[x][y] != ' ') {
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pr_notice("position already occupied\n");
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return -1;
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}
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game->board[x][y] = game->next_turn;
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game->winner = tictactoe_game_check_winner(game);
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if (game->next_turn == 'X')
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game->next_turn = 'O';
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else
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game->next_turn = 'X';
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return 0;
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}
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/*
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* Prints a human-readable visualization of the game state to buf.
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*/
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int tictactoe_game_snprint(ttt_game_t *game, char *buf, size_t count)
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{
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size_t pos;
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int ret;
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pos = 0;
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ret = snprintf(buf + pos, count - pos,
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"#####\n#%.3s#\n#%.3s#\n#%.3s#\n#####\n\n",
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game->board[0], game->board[1], game->board[2]);
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if (ret < 0)
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goto fail;
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pos += ret;
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if (!game->winner) {
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ret = snprintf(buf + pos, count - pos, "It's %c's turn!\n",
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game->next_turn);
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} else if (game->winner == '\xFF') {
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ret = snprintf(buf + pos, count - pos, "It's a tie!\n");
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} else {
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ret = snprintf(buf + pos, count - pos, "Player %c won!\n",
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game->winner);
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}
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if (ret < 0)
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goto fail;
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pos += ret;
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return pos;
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fail:
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tictactoe_error("snprintf failed\n");
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return -1;
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}
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