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https://github.com/nelsbrock/dev-tictactoe.git
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610bc1c07c
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12eba69eb1
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2b55717595
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504c950c15
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@@ -22,13 +22,13 @@ After loading the module, player X can write grid coordinates
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(ranging from 1 to 3, format `XY`) to `/dev/tictactoe` to make their first move:
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```console
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# echo 12 > /dev/tictactoe
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# echo 22 > /dev/tictactoe
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```
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After player X has made their move, player O can do the same:
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```console
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# echo 22 > /dev/tictactoe
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# echo 13 > /dev/tictactoe
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```
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To inspect the current state of the game, simply read from `/dev/tictactoe`:
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@@ -39,9 +39,9 @@ To inspect the current state of the game, simply read from `/dev/tictactoe`:
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```
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#####
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# X #
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# O #
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# #
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# X #
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#O #
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#####
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It's X's turn!
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+3
-5
@@ -7,7 +7,7 @@
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/*
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* Initializes a new game instance.
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*/
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int tictactoe_game_init(ttt_game_t *game)
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void tictactoe_game_init(ttt_game_t *game)
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{
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game->next_turn = 'X';
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game->winner = 0;
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@@ -16,8 +16,6 @@ int tictactoe_game_init(ttt_game_t *game)
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game->board[x][y] = ' ';
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}
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}
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return 0;
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}
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/*
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@@ -113,12 +111,12 @@ static char tictactoe_game_check_winner(ttt_game_t *game)
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*/
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int tictactoe_game_make_turn(ttt_game_t *game, size_t x, size_t y)
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{
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if (game->board[x][y] != ' ') {
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if (game->board[y][x] != ' ') {
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pr_notice("position already occupied\n");
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return -1;
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}
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game->board[x][y] = game->next_turn;
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game->board[y][x] = game->next_turn;
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game->winner = tictactoe_game_check_winner(game);
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if (game->next_turn == 'X')
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+2
-2
@@ -3,13 +3,13 @@
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#include <linux/types.h>
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typedef struct tictactoe_game {
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typedef struct {
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char next_turn;
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char winner;
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char board[3][3];
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} ttt_game_t;
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int tictactoe_game_init(ttt_game_t *game);
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void tictactoe_game_init(ttt_game_t *game);
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int tictactoe_game_make_turn(ttt_game_t *game, size_t x, size_t y);
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int tictactoe_game_snprint(ttt_game_t *game, char *buf, size_t len);
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@@ -10,7 +10,7 @@
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#define tictactoe_error(format, ...) \
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pr_err("%s: " format, __func__, ##__VA_ARGS__)
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typedef struct annotated_string {
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typedef struct {
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struct mutex lock;
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size_t len;
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char *buf;
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+5
-6
@@ -128,6 +128,8 @@ static ssize_t tictactoe_write(struct file *file, const char __user *buf,
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tictactoe_game_init(tictactoe_current_game);
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mutex_unlock(&tictactoe_mutex_current_game);
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kfree(command_buf);
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*ppos += count;
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return count;
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}
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@@ -169,6 +171,8 @@ static ssize_t tictactoe_write(struct file *file, const char __user *buf,
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}
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mutex_unlock(&tictactoe_mutex_current_game);
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*ppos += count;
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return count;
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}
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@@ -225,12 +229,7 @@ static int __init tictactoe_init(void)
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tictactoe_error("failed to allocate game memory\n");
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return -EFAULT;
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}
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ret = tictactoe_game_init(tictactoe_current_game);
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if (ret) {
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mutex_unlock(&tictactoe_mutex_current_game);
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tictactoe_error("failed to initialize game\n");
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return -EFAULT;
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}
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tictactoe_game_init(tictactoe_current_game);
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mutex_unlock(&tictactoe_mutex_current_game);
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ret = misc_register(&tictactoe_dev);
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