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https://github.com/nelsbrock/dev-tictactoe.git
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initial commit
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#include "tictactoe_game.h"
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#include "tictactoe_internal.h"
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#include <linux/types.h>
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#include <linux/kernel.h>
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#include <linux/printk.h>
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int tictactoe_game_init(ttt_game_t *game)
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{
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game->next_turn = 'X';
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game->winner = 0;
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for (int x = 0; x < 3; x++) {
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for (int y = 0; y < 3; y++) {
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game->board[x][y] = ' ';
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}
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}
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return 0;
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}
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// returns 0 if there is no winner yet, -1 if it's a tie, and the respective player if they win
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char tictactoe_game_check_winner(ttt_game_t *game)
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{
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char winner;
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// check columns
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for (int x = 0; x < 3; x++) {
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winner = game->board[x][0];
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if (winner != ' ') {
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for (int y = 1; y < 3; y++) {
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if (game->board[x][y] != winner) {
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winner = 0;
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break;
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}
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}
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if (winner != 0)
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return winner;
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}
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}
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// check rows
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for (int y = 0; y < 3; y++) {
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winner = game->board[0][y];
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if (winner != ' ') {
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for (int x = 1; x < 3; x++) {
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if (game->board[x][y] != winner) {
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winner = 0;
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break;
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}
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}
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if (winner != 0)
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return winner;
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}
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}
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// check diagonal top-left <-> bottom-right
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winner = game->board[0][0];
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if (winner != ' ') {
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for (int i = 0; i < 3; i++) {
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if (game->board[i][i] != winner) {
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winner = 0;
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break;
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}
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}
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if (winner != 0)
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return winner;
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}
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// check diagonal bottom-left <-> top-right
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winner = game->board[2][0];
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if (winner != ' ') {
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for (int i = 0; i < 3; i++) {
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if (game->board[2 - i][i] != winner) {
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winner = 0;
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break;
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}
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}
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if (winner != 0)
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return winner;
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}
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// check for tie
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winner = -1;
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for (int x = 0; x < 3; x++) {
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for (int y = 0; y < 3; y++) {
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if (game->board[x][y] == ' ') {
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winner = 0;
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break;
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}
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}
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}
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return winner;
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}
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int tictactoe_game_make_turn(ttt_game_t *game, size_t x, size_t y)
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{
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if (game->board[x][y] != ' ') {
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pr_notice("position already occupied\n");
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return -1;
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}
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game->board[x][y] = game->next_turn;
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game->winner = tictactoe_game_check_winner(game);
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if (game->next_turn == 'X')
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game->next_turn = 'O';
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else
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game->next_turn = 'X';
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return 0;
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}
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int tictactoe_game_snprint(ttt_game_t *game, char *buf, size_t count)
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{
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int pos;
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int ret;
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pos = 0;
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ret = snprintf(buf + pos, count - pos,
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"#####\n#%.3s#\n#%.3s#\n#%.3s#\n#####\n\n",
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game->board[0], game->board[1], game->board[2]);
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if (ret < 0)
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goto fail;
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pos += ret;
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if (game->winner == 0) {
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ret = snprintf(buf + pos, count - pos, "It's %c's turn!\n",
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game->next_turn);
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} else if (game->winner == -1) {
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ret = snprintf(buf + pos, count - pos, "It's a tie!\n");
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} else {
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ret = snprintf(buf + pos, count - pos, "Player %c won!\n",
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game->winner);
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}
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if (ret < 0)
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goto fail;
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pos += ret;
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return pos;
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fail:
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tictactoe_error("snprintf failed\n");
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return -1;
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}
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